Xamarin + Gaming

Game developers choose Xamarin for rich experiences
and uncompromising performance.

Xamarin brings popular Skulls of the Shogun console game to Android.

17-Bit’s Skulls of the Shogun is an arcade strategy game initially built for Xbox, Steam, Windows Phone, Windows 8, and Windows 10. When 17-Bit wanted to expand the game’s user base, they started working with Xamarin and MonoGame to create an Android version.

  • The game has over 1,800 five-star reviews on Google Play
  • A shared backend enables multiplayer gameplay across all platforms and consoles
Watch Skull of the Shogun’s story Skulls of the Shogun video

“Being able to work in C# across all these platforms is just a huge productivity boost. I've been programming games for 14 years and I don't want to go back to C++.”

Borut Pfiefer, Lead Engineer & Designer of Skulls of the Shogun

Microsoft Studios accelerates innovation on all platforms.

Snap Attack is a multiplayer word game developed by Microsoft Studios as a sequel to Wordament, which draws over one million players a month. Initially built in platform-specific languages, eventually the team couldn’t add new features because of the complex separate codebases. They turned to Xamarin to unify the codebase and make it easier to innovate across platforms.

  • Studio was able to expand to two games with the same team
  • Team uses their favorite tools, like ReSharper, for mobile development
  • Client and server development is in C#; developers work fluidly across both

Watch Snap Attack’s story

SuperGiant Games reinvents award-winning console game for mobile with Xamarin.

SuperGiant Games knew that the mobile version of its Bastion Xbox and PC game had to feel "home-grown” on the iOS platform. Nearly every level, creature, weapon, and upgrade in the game was optimized for a touch interface. Using Xamarin, SuperGiant exceeded expectations with what WIRED said “might be the best console-to-tablet port yet.”

  • The app has a 4.5 star rating on the App Store from nearly 14,000 reviews
  • The game earned an Editor’s Choice Award on the App Store
  • Users can play using two control systems, touch-optimized or classic

“The iPad version of Bastion would not have been possible without Xamarin. Xamarin allowed us to get the game up and running on the iPad quickly, and meant that we could invest our time in iterating on the design and presentation, rather than on having to rewrite the entire game engine.”

Greg Kasavin, Creative Director at SuperGiant Games

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